Lay roads, plop buildings, admire your tiny town.
A relaxing 3D city-building sandbox: pick a piece, place it on the grid, rotate it, and grow a tidy little low-poly town of roads, houses, shops and parks. No budget, no disasters, just building. Made by Kenney as an open-source Godot starter kit with CC0 art.
Made by Kenney (kenney.nl). Released under the MIT (code), CC0 (assets) license — original source.
Changes for this platform: Switched the renderer from Forward+ to Compatibility (WebGL 2) so it runs in browsers; exported with Godot 4.6.3 as a single-threaded web build; the engine runtime is served from the platform's shared /engine/godot/4.6.3/ instead of being bundled; replaced the default HTML shell with a launcher that shows a loading backdrop and calls ArcadeSDK.ready(). Game code and assets are unchanged. Saving (F1/F2) writes to Godot's user:// storage, which the sandbox cannot persist.
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